Thursday, August 14, 2014

X-Wing Tutorial : Royal Guard Interceptor winglets

As promised, a quick tutorial on how I made my Royal Guard Interceptor winglets.


Needed:
 - 0.8mm thick plasticard
 - Green Stuff : 
 - A Tie Advance model

1) Cut a 5mm large strip of plasticard (you will need a bit more than 8 cm of length)


2) Cut the strip into 4 sections 2cm long.


3) Take each section and draw the shape of each winglet using an interceptor as reference


4) Using some Instant Mold, make a press mold of the texture on the Tie advance wing, this will give us a bigger surface to work with than with an interceptor wing.


5) Cut your winglets and spread some greenstuff on a winglet, making a thin layer about  1mm thick.


6) Press the mold on the greenstuff, trying to get the most of the texture on the shape, as diagonal as possible.


7)Let cure and clean the excess greenstuff, aiming for this (then repeat on the other side):


8) Form a small snake of GS, that you will lay on the outside of the winglet:


9) Cut the excess and flatten the snake with a clay shaper. Let cure and repeat on the other side.
Clean up any mistakes with sanding paper.

10) Glue the winglets on the model.


11) Glue 3 bands of 1mm wide and 0.5mm thick plasticard along the borders of each winglets


12) Clean the edges with liquid green stufff and file smooth

13) Paint


Don't hesitate to comment if you have questions!

Time to reload,
Ica

Monday, August 11, 2014

Over 5000 viewers! Plus de 5000 Utilisateurs!

Today  on checking google analytics I saw that more than 1500 of you had read my blog over the last 30 days, puting my overall audience over the 5000 mark  : THANK YOU!

Aujourd'hui en regardant les statistiques du blog sur google analytics, j'ai vu que plus de 1500 d'entre vous avait lu mon blog sur les 30 derniers jours, mettant mon audience totale à plus de 5000 : MERCI!


To thank you all, here is a quick peak at my next project:

Pour vous remercier, voici un petit teaser de mon prochain projet:


I'm currently experimenting with various solutions to accomodate a bilingual blog, so please bear with me and do not hesitate to comment if you have any issues or suggestions! I am now trying the 2 blogs solution : rule37-ica.blogspot.com for the english posts and http://rule37-ica-fr.blogspot.fr/ with a button to switch between languages which should help with the label search.

Je suis actuellement en train d’essayer plusieurs solutions pour rendre le blog bilingue, n'hésitez pas à commenter si vous avez des suggestions. J'essaye en ce moment la solution des 2 blogs,  rule37-ica.blogspot.com pour l'anglais et http://rule37-ica-fr.blogspot.fr/ pour le français ce qui devrait aider avec la recherche par labels.

Time to reload!
Ica

PS : I have opened the comments for now so feel free to chime in!
PS : J'ai ouvert les commentaires donc n'hésitez pas à participer! 

Sunday, August 10, 2014

Showcase : Tie/In Royal Guard repaint with winglets

The latest addition to my fleet : a Royal Guard Interceptor!

The Royal Guards defend the Emperor flying heavily modified Interceptors, adding shields and light speed drives to the standard chassis while keeping the legendary agility of the interceptor.


This sleek craft was a blast to convert and paint, using the standard Tie Interceptor and adding sculpted winglets.


For this model I changed my usual ball magnet technique for a steel ball bearing and circle magnet. This gives a better point of contact, needed because the model is heavier than a regular small craft.


The winglets were sculpted in green stuff with instant mold for the pattern, expect a step by step soon!


As befitting an aggressive craft, I went for a slightly more glossy finish compared to my Ties, this should help it stand out.


I used my usual airbrushed base color, oil wash and brush highlights technique to paint the red areas.


The inside panles were kept darker on purpose as they should receive less light.

Hope you like it!

Time to reload,
Ica

Wednesday, August 6, 2014

X-Wing French National Championship Top 8 : The second shortest offensive of all times!

Top 8 :  Francesco Lamas

Francesco was playing a list that I wanted to play : Falcon + Z95:

Chewbacca - 42
Engine Upgrade - 4
Luke Skywalker - 7
C-3P0 - 3
Predator - 3
Millenium Falcon- 1

Tala Z95 - 13
Tala Z95 - 13
Tala Z95 - 13

Chewbacca is a bit more equipped than I'd like, limiting his escort to 3 Z95 instead of 4, but he does have a pilot skill advantage over my swarm.

Asteroids are deployed in a V pattern with one alone on my right flank. I deploy my 2 groups of Ties centrally, He answers by deploying on my left flank, Chewie on the edge and the Tala closer to the center.

First turn, I start by turning both groups toward my left flank to face him. He advances slowly:


Turn 2, the Obsidians turn to face the falcon menace with a hard (1 or 2) while the Academies bank toward him. His Talas bank toward my academies shadowed by Chewie. And then I used my Jedi mind tricks:

Me :  boost?
Francesco Lamas : Yes.


Chewie boosts in front of the Academies to try to escape the firing arc of the Obsidians but fails miserably and lands with no action in front of the firing squad.

Chewie and the Talas (at range 3) fail to destroy Jet 7 and the counter fire is terrible: 21 Attack dice later, Chewie is no more (Average damage is 12.8 with 5 Ties at range 1 and 3 at range 2).


We stop the game here.

Big mistake by Francesco which costs him the game, turning a difficult matchup into an impossible one.

Time to reload,
Ica

Monday, July 28, 2014

X-Wing French National Championship Top 16 : How to train your Phantom

Final Cut Top 16:

Given the recent release of Wave 4, I was expecting 2 list archetypes in the Top 16 :
 - the new hotness: Phantom + mini-swarm
 - the botoxed old timer : YT-1300 + support
plus a smattering of Tie-swarms and double YTs.

I didn't want to play a Falcon (too vulnerable to swarms) or a Phantom (too hard to play perfectly and struggles against Falcons). But I knew that I would need firepower to kill falcons and a way too shut down phantom agility.

Right till the morning of the National, I was still hesitating between 2 swarm lists, either the 8 Tie swarm or a 7 Z-Swarm with 4 missiles. Both have the resilient firepower to kill falcons and the number of bodies necessary to hamper phantom movements. I wanted to play the Z-Swarm as it's really powerful on paper but a few practice games (one on the eve of the tournament) left me wondering whether the Zs list would be as forgiving as the Tie swarm.

Z-Swarm or Tie-Swarm? My dilemma cosplayed at the tournament
It all came down to a dice roll during breakfast, hit the Ties, miss the Zs. I was happy when I rolled a hit, plus my Ties were all repainted, so the Tie swarm it was.

I finished second of the qualifications, so I faced the 15th Mulot with :
Whisper, VI, rebel captive, ACD
Carnor Jax
Howlrunner
Black squadron

The organisers decided to keep the final cut on 1 hour game time for the top 16 and top 8, moving to 75 minutes for top 4 and 90 minutes for the final.

My plan was basically to destroy his support ships which die like 3 tie fighters, then  either deny or destroy Whisper.

He deployed his asteroids in a well spaced line on my side while I placed mine in a triangle closer to the center to hamper Holwrunner formation and to reduce Whisper options.

I deployed my academies in front of the left corridor and the Obsidians to the right. He deployed Holw + Carnor+ Black in front of my academies and Whisper to their right:
On the first turn, I moved 3 forward with the academies and 4 forward with the Obsidians, to globally turn my formation toward Whisper while recentering the Howl group. He advanced 4 and took a shot with Carnor on the lead Obsidian.

Turn 2, I split my formation to decrease Carnor impact but made a small miscalculation. I moved the front academies 4 forward (should have moved 5 to block the black), while the back only moved 2. The lead obsidians moved 3 bank to block and one moved 2 forward. He advanced 2 with hol group, bumping with carnor, Howl and focusing with the Black. Whisper decloacked 2 right and turned toward the fight:

Open FIRE! Due to no actions for Howl and Carnor, he only dealt 1 or 2 damages to Jet 6 and a damage and a crit to Jet 5 the 2 front Academies.
In return the combined fire power of the 8 ties destroyed Carnor.

At that point I started my deny or destroy strategy: 3 academies moved to either block Whisper decloack or his subsequent move, while the rest positioned to finish Howl. Leaving the black for later :
 As planned Whisper decloaked in front of Jet 7 and bumped. The black K-turned behind and Howl bumped into Jet 3. With no actions, I think he only did a damage or 2 but on undamaged Ties (Jet 6 K-turned behind Howl and Whisper wiffed his no action attack roll against Jet 5, this also meant no free token which would prove important for the return fire). In return Jet 4 and 3 stripped 2 shields from Whisper, stressing Jet 3, but the other 4 Ties failed to finish Howlrunner.

Turn 4: At that point my material advantage was so important that I spread my ties everywhere facing likely positions for his ships but more importantly preparing for next turn decloak while denying actions to howl and the black:

After his moves I had 6 Ties facing Holrunner and 3 facing Whisper. He took down 2 ties but I finished Howl and destroyed the black with a lucky shot from Jet 1 and Jet 6. Jet 3 with a range 1 focused shot also did a damage to Whisper.


A that point we had about five minute left to play so I kept denying his decloak moves with my horde of Ties. Some of those moves where K-turns, plus rebel captive, here is what you get:
Probably the record number of stress tokens for a side in a top 16 national game : 7 stress tokens with 6 ships!

Victory is mine with 2 ships to spare! As planned I destroyed his support ships, and denied his phantom decloaks or moves which really reduced his firepower. I was helped in that by the 1 hour time limit, but with 6 ships to his one, I'm pretty confident that I would have won in a last man standing match. I think Mulot made 2 mistakes: 
1) joust with the swarm, as I have a firepower advantage at close range even with Carnor. A less aggressive approach might have reduced my numbers more  before I could finish his support ships, helping for the end game.
2) get Whisper close to the swarm. A blocked phantom is a dead phantom and I have enough bodies to block him. A more ranged game might also have played in his favor.

Top 8 here I come!

Time to reload,
Ica

Friday, July 25, 2014

X-Wing French National Championship Part 6 : Now, I am the Master!

Part 6 and last game before the final cut:

In the last round there were 4 of us with no losses and I got to face the man who introduced me to X-Wing, my Master Sepyx.

I've been waiting for you, Sepyx. We meet again, at last. The circle is now complete. When I left you, I was but the learner; now I am the master.

He played  a classic HSF list in a counter-phantom bid:
Han, gunner, Veteran Instincts
2 Blue, FCS

In this matchup I have basicly 2 choices:
1) go for the support ships first
2) go for Han first

He had initiative and place his asteroids near the center of the board, while I placed mine on the corners.

I deployed my academies in the middle of the board and he answered with the blues on the right side. I then placed my obsidians on my right flank. He placed Han on my left flank, ready to get behind me.

He started by moving his Bs toward Han, while I went full 5 forward then turned toward Han.

This is the board after the first shooting turn (lost a Tie in exchange for 5 shields on the lead B):
Due to his positioning, I decided to go for the Bs first, reducing his firepower before turning on Han.

I lost 2 ties while destroying the Bs, then attacked Han, retiring damaged Ties to spread the damage. I took him down to hull then did a crit while loosing a third Tie.

We were almost at the time limit, so instead of trying to finish him I unexpectedly broke off the engagement to preserve my lead and the game finished with a modified win for me.

Last turn picture:

In a timed environment this matchup is actually a danger for me as if he can manage to get a point lead he can try to break off the engagement with the falcon and just try to win on time. I actually lost to a similar list in the final of my first tournament because my opponent one-shot 2 ties early on and the game ended with 3 full Ties on my side going after Chewie on 3 hull.

In a non timed environment though, the 1 agility of both the Falcon and the Bs is no match for the swarm firepower.

Time to reload,
Ica

Monday, July 21, 2014

X-Wing French National Championship Part 5 : the shortest offensive of all times!

Part 5:
My opponent Rokkotnik played a beefed up Han with 2 rookies.

I deployed in 2 groupes in the center of the board, with the academies on my left flank. Rokkotnik deploeyd on the edge of the board, with Han hugging the edge.

The table after 2 turns of movement: I split my 2 groups to pass the asteroid and have my academies in a good blocking position.

He destroyed one of my academies while I removed 7 hit points from Han. The obsidians turned 90° to follow the fight while the academies moved to block a short move from Han or the X.

And that's how the shortest offensive of all times finished:

Han tried the hard 1 left, hit Jet 8 and the back of the ship left the table.
With 7 ties against 2 rookies, the game was over fast.

Time to reload,
Ica